We’ve been very happy with the feedback we’ve received from fans of BIG TOP 10, and we know some of you are eager to know what’s coming next, so I’m going to talk a little bit about what we’re up to.
For the next iteration of BIG TOP 10 we not only want to focus on the hardcore arcade players, but we’ll also want to offer less stressful options for casual players.
But first the hardcore! An all new combo system to will allow players to better rely on skill, and not just speed, earn more points faster by making successive, successful equations. We also have some new attack modes in the works for “hit it as hard as you can” gameplay. In the attack modes, the max time will start small and get even smaller over time. If you want to make it into the top 10, you’ll have to have keen survival skills, but you’ll also have to maximize your points per second because the game won’t last forever, no matter how good you are (promise!).
We’ll also be adjusting the way we handle our high scores. Each mode will store daily, weekly, and monthly scores, in addition to your all-time bests. Each of these can then be uploaded and tracked with the OpenFeint system. We realize how daunting people’s personal bests can be, and we want to add more activity and excitement to checking the leader boards.
And for players looking for a more relaxed paced, they need to look no further then the all new, level based, puzzle mode. The clock is gone, and all you’ve got to do is clear enough numbers to advance. Sounds easy, right? But you’ll have to consider each move carefully to score the most points and as you advance in levels you’ll encounter locked numbers and new challenges which cannot be shuffled. Run out of sums and its level over!
So for those of you who feared we’d forgotten about BIG TOP 10, we haven’t. There’s still plenty in the works… it’s just grown a bit larger. With any luck we’ll have more to talk about soon.
Matthew Edwards
Lead Game Designer
Bight Games
matthew.edwards@bightgames.com
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